YYAY PER! Thank you VERY much for the script :D me likey Also, i couldnt find anything on the netz when i googled "multiple if conditions". Now i have that answer! Japhir:- Oh.Hmm.didnt check it for myself that way. But actually, i had written a script like perna posted, i.e. if subobjectlevel = 1 then connectvertices blah…
I agree, and it will help quite a bit. It is pretty important for modeling/unwrapping. I should have mentioned I do more animation these days and aside from the standard keyboard layout (with a handful more hotkeys) I use a bunch of scripts, none of which are useful to modeling/unwrapping. If I was modeling full time in…
whaha i was able to read your script! and actually see what does what so thanks for that! (i didn't know there where so many default scripts to which you could point, that's pretty usefull!)
hey butt thanks for the suggestion, I guess what I really need to know is, how do I refer to the 0-1 square as a value? with the script I wrote I can scale it 5.2% ect, but how do I scale it to the value of "the size of the 0-1 area" if I can get that value I can then put that into the script I guess...
japhir: I really wanted this for me too,but i guess i got lazy. macroscript Connect_AlwaysCategory: "Whatever" buttonText: "Connect Always"( $.EditablePoly.ConnectVertices () $.EditablePoly.ConnectEdges ()) Youre going to need that category(put whatever you want) and buttontext if your going to put it into a quadmenu or a…
hey butt, i just checked yours out. it was what i had come up with myself aswell, but it isn't working the way i want it to: when i select some edges and hit connect it connects them, good. when i select some verts it works as well. but if i first select some edges, then go to vertex mode, select some verts that i want to…
You can still use that good old meshtools (if you want a free script) that do exactly that + bridge polygons (unfortunatly IIRC it doent bridge edges.) with one key called Connect.
Is this correct syntax for the uvw island scaling I was talking about? $.modifiers[#unwrap_uvw].unwrap2.ScaleSelectedCenter (Value?) 0 I know there is supposed to be a value in those brackets.. what I want it to do is scale to the 0-1 square and keep the aspect. Is this possible with this script?
As I use modo, I've been trying to hammer Max into something approaching it's keyboard shortcuts.. but I've not done a whole lot on that front, yet - just the really easy to do stuff that I miss. So, I've got quickslice bound to Shift+C. Cycle vert/edge/poly subselection modes in a custom script bound to Spacebar. Connect…
Please make checks payable to Vigco Industries. Also don't worry about the payroll automatic deduction you'll see on your paycheck after the first of the year... that's umm normal...:poly142: But seriously everyone hits that brick wall with scripting, I'm glad I could help you over it. There is still a lot to learn and I'm…