So, I'm looking for a script in max that will function similar to "split loop" in Silo, or a similar feature I've seen used in maya. In silo, you click an edge, hold a key down and move the mouse to slide where the loop will end up. Release the key to commit. Otherwise, it just splits the loop at the center (just like max…
Polyboost has a feature called swiftloop. You simply click where you want the edge loop to be, and it places it. You can then immediately hold down alt and slide it to wherever along the normal. Holding down ctrl will also auto-select edge loops. Holding down shift when placing the edgeloop will also conform the loop to…
pior: it inserts a loop where you click the cursor. bryan: dont worry about it dude, thanks for getting it even this far. I've only had buggy issues in maybe 3 of the 400 times I used it the other day.
Adam: yeah, it does work. As I unsuccessfully tried to explain to people on IRC, there are already tons of ways to get this same job done, obviously. The standard max tricks have worked for me (and many others!) for years. The whole point in this tool is that its super-lightning-fast. Why create a loop and move it, when…
Bryan: I've had some time to test this guy out, and I've found a few issues. Occasionally the slide value will invert, so the loop will drop down on the opposite side of the ring. Also, it's not resetting the 'connect' dialog options, so if you happen to have your connect options set with like 3 segments + pinch + slide,…
Sorry about that Slum. Ill see if I can sort it all out. The inverted values should of been fixed if you have the latest version but then again it might be based on the scale of your scene. I'm using a tolerance to test and see if its flipped or not. The only real way to fix this is to do the math cut it myself instead of…