Hmmm... I am not really a big fan of the bottom part of the helmet that you made. I mean, while what you are making looks cool, its becoming more and more difficult to recognize what's what. By this I mean, all the detail you are making, while being cool; is making it kind of noisy and not aiding to add to the overall…
this is the concept art i have a side view of the head somewhere but im not following it. i will probably add some sortof helmet to him at some point though. i understand what you say about the static look of the body currently .. its something im working on, however the spine is curved look closely please. i think the…
if you are trying for really hard edge armor....i'd subdivision model those peices. as far as the structure of the character....the side profile needs work. it's a straight line from top to bottom....the backbone curves....the legs curve etc.........it's too static as it is now. also, there is NO neck. the diaper area…
hey man your proportions are a bit strange lower leg is too short head is too big, hand is too small, also you need to overexaggerate the spinal curve he does look like hes slouching a bit also the legs need to be posed differently, i know its not a human model, but its highly unnatural for the bulk of his thigh to be…
well i would leave it showing the face but for the game i'm working on it didn't make much sense to be in full body armor. The player is usually in an alien atmosphere, trying to dodge all manner of weapons.. so showing off your smile during all of this seemed a little unnecessary. i am a bit confused on the helmet…