obviously u arnt done yet but watch the geometry on the fingers/hands right now the deformation from skinning would be catastrophic, also the pelvis area needs work as does the abdominal area and the side under the arm, need to space your loops out a bit better nice job on the pronated wrist:) -Woog
cool stuff man u have texture flats? o also dunno how this fella is gonna animate but could probably use one or two more loops on the torso, one through the ribs and one through the upper abdominal area would be good for twist and stretch :) looks nice tho great revision on the hands! ftw -Woog
hey man just a quck tip on your rigging, once you skin him move his joints to extreme positions and paint them till they look correct, also i would like to restate what i said on the original retop post, could use at least one more loop through the torso, i can give more advice on rigging if u are in maya, but if u are in…