After looking at that, I feel the consoles have sort of reached a saturation point. I think the 360 & PS3 could go for another 5 years beyond 2012. There just seems like so much breathing room available yet to push these systems as new dev tools are created. Just adding more detail is just going to make the budgets larger…
For a university talk I composed an overview on common rendering techniques in todays games (more or less the high-end ones). The material is a collection of stuff I have gathered in the last 5 years, although a lot is from recent siggraph courses. Anyway it is not super technical as it is supposed to give rough outline on…