Nice model and texture dude, one thing i would look into is simplifying the wood in your specular. A lot of times people make the mistake of almost mirroring the detail level of their diffuse in their specular(just more or less contrast) and this really can be bad for certain types of materials. I like to really simplify,…
karera, caseofchill - Thanks! Someone else mentioned this and I wanted the wood to come off as very smooth but I can see how at certain angles the metal spec may come off a bit strong, it's hard to judge right now without getting it into a FPV model and seeing how it would be lit and the intensity that the spec map would…
Model and textures look nice, good work! My main critique is on the presentation... The in-game shots look a bit weird... why are there occasionally tiny bright blue pixels around the outlines of the model, and what's the "outer glow" effect for? Seems like it's actually making it look not as good as it could. Also the…