yeah .x is a text format, we've been looking at it and comparing it to working files, that's how the dev saw that the normals weren't being converted to unit vectors, but resetting xform fixed that but not our texture problems. beyond .x, it's being converted to the inhouse format, but we're we know the info is intact…
Something interesting was happening to my craptacular low poly meshes with equally craptacular low res textures I'm trying to tile on them. I have a very simple rock outcropping mesh, and I exported it with a planar uvw mapping tiled x amount of times. The model was brought from .x into our inhouse 3d format and displays…