Thanks for the suggestions. I made some changes to the roof so it makes more sense now, made the normal maps work in the editor now which should add some depth to the textures and played with the lighting. Ohh and some more trims. Vegetation and chicken (can you spot him?) is from the engine, just wanted to point that out…
wow, great stuff, feels summer :) I agree with IxenonI about more AO information with vertex color (fast and simple way) or bake it in another unwrap channel. You also could add some more tiny rocks and grass where walls meet the ground. In this way it will look more integrated and old. Especially where u have that old…