This morning I decided to re-paint an old asset I created for an in-class project, sort of to judge my personal growth over the last year. The Project required the model be under 800 tris, and using 1024x1024 maps. I reused my original model (780 tris) as I was mainly focused on texturing. Originally, I only painted a…
Agreed frubes and Eraserhead, just want to add: The texture is too busy, it lacks dirt, rust and shadows over the contours that make the shape. It doesn't look old or worn in my eyes but it does look like it has been involved in some exposure to heat. From looking at the uv's, if your going to have that strict unwavering…
Looking at your diffuse you can start to see why it doesnt really work well on the model. The filter > noise > motion blur for the petrol pipe isnt working well and doesnt look like the kind of ringed texture you may get on it. I would go for a rubbery plastic texture. Half of the problem is that you have just taken images…