It looks nothing like winter. In the city winter days are gray, and the nights are purple / orange because the street lights and city reflect off the clouds and snow. I really like the interior at night shot. But the buildings are different! Your interior day actually looks more like winter.
when he said the realtime thing I assumed he meant the lighting principles and theorys, not necessarily the tech? Because obviously caustics, for one, are a fail. Also, whilst there are G.I realtime solutions (I think!), I'd in the future (if you want to go realtime) start working on manually placing and colouring up fake…
Thanks again very helpful advice- When I said the techniques can be taking over to an engine I meant for example the theory... ie colour/placement etc. Regarding the HDR/DOF no- neither are even required- basically a well 4 well lit renders could attain a 2:1 but to get the 1:1 techniques including camera effects, hdr,…
If this is a games course why are you rendering the lighting? I would suggest a good exercise would be to get one of these scenes and try to replicate it in realitime. For winter I'd go for a cold grey light. It seems you have too many yellows and browns in your light for it to look truly wintery - it looks like sunset at…
Hey everyone, Well this is my first 'proper' post on here- I don't often like to show my work. Thought Id post my near complete renders of a project I've done for university- not strictly 'game' work but its for a lighting module of a Games Design course. Basically it was to light 2 scenes- one has to be interior night and…
Thats just what the assignment is. Its a Games Design Bsc- basically its spread over the skills to allow us to use 3D applications in general, how to use level editors and the theory behind games design. Im focusing on the modelling aspect though as I quite enjoy that- hoping to refine it by continuing to a 3D Modelling…