Thanks for the crits guys i scrapped the sidewalk, i was looking at the sidewalks in ut3 and i liked them, kinda tried to copy them. then i looked at the sidewalks in tokyo and realised i went in the wrong direction and needed to go in a more realistic route. the current sidewalks im making ar double the width and not…
sup guys they came out great in ue3 the textures look so crisp when you walk up close to them :P im happy guess what im gonna work on tonight? i wish i had some better lighting in my scene but imma worry about the lighting after i finish most of the art. update: still need to make a modular roof for all the buildings :)
Hey A.E :D Excellent progress :D Agree with PM about the bricks tho. Even though i understand that you KINDA want to get over with the wall with just the nvidia normal filter, it is ACTUALLY more effective,rewarding if you actually either paint in a height map OR model the bricks in. its just a matter of making a block and…