thanks for the links guys! are there any pitfalls that I should be on the look out for when rigging in maya? I don't think I'm doing anything fancy, just standard reverse foot setup with driven keys to control the knee twist and heel lift and such. simple IK arm. Is there a way to make the joints more easily selected? I…
An essential while rigging in Maya is Window --> Outliner. you can use the perspective window or any of the isometrics but if you get into overlapping bones (IK/FK switches) then the view widows become useless for selecting specific bones. The outliner is a riggers best friend. Also another way of isolating any chains to…
Hey folks I'm learning some rigging in Maya, after picking up animation (pretty easy compared to rigging). Can't seem to figure out how to align and orient a circle (control object) to a joint. Can't seem to figure out any of the align and snap tools in maya, after scouring through the tutorials and user references in the…