Does the script reflect how it's done in Max?? I can't seem to get good results. How are u supposed to get orient joint values from rotation? Hito, If you know how rotation order on joints affects axis and create yer control objects accordingly. execute the following script. else, before executing... yer nurbs circle fer…
put the controller in an empty group and orient that to the joint instead. Now when you zero out the controller's value, the rotation and translation will retain a "zero Home" relation. or jes run the script above to automate the setup.
I cannot believe there is no out-of-the-box align tool, especially considering how essential it is for animation. It would take literally a few hours to create and test something like that... You can try this script, supposed to be like Max's align tool:…
I haven't done a whole lot of rigging in Maya, but sadly there is no out-of-the-box orientation align tool that I know of that's as handy to us max users. That script Rob linked to looks good though. And there are some specific align tools in Modify->Snap Align Objects->... Anyway, as far as bone selection if you're having…
Yeah I am really missing the usefulness of Max's Align tool when trying to align stuff in Maya. It seems like a basic function and all the solutions are multi-step workarounds when I just want a simple one-click align like Max's. Is there really no Align like Max's out of the box in Maya 2008 / 2009? I've looked through…
Or there is that too Claydough ;) Rob Galanakis i didnt base my opinion solely on the lack of a reverse keyframe feature, i only mentioned that as a point. Anyway it was just an opinion and i presented it as that "...Maya is basically a hack about sort of program ive found" And I stand by it ;p Besides im still in love…
You can change the size of joints in the Channel Box, that might make them easier to select. One thing that really annoys me about Maya's selection in general (especially becomes apparent when dealing with joints, lots of hierarchy relations), is if you select just the parent of a joint chain, it highlights the whole chain…