That is like saying, I think American democracy is broken because Americans like cheeseburgers. Reverse keyframe functionality, what does that have to do with the type of program something is? Maya lacks things for sure, and it is growing old, but I don't understand how you can assess it as a 'hack about sort of program'…
think the best rigging advice for getting correct orientation position has been to simply make your controller the child of the joint you want it to control. Zero out all the values on the controller so its perfect, then breaking the child>parent relationship. Itl pop out but will retain perfectly, only now itl be in world…
Yeah I am really missing the usefulness of Max's Align tool when trying to align stuff in Maya. It seems like a basic function and all the solutions are multi-step workarounds when I just want a simple one-click align like Max's. Is there really no Align like Max's out of the box in Maya 2008 / 2009? I've looked through…