2/3 hours is average I'd say. Some companies go a lot longer, like 6-8 hour interviews where you might meet and sit down with every team member. Don't forget, you will be spending A LOT of time with these people if you do get hired. Most likely they want to know if you'll gel with the team, and make sure you aren't a…
But to be reasonable, 20 min isn't enough. Of course you can find out more in a week or month but that's not really adding to the discussion here. I don't think it's unreasonable to have interviews last a half to full day. It's not like they're interviewing with the same person. It gives them a chance to talk with everyone…
Yep, I think that's a reasonable amount of time. For my current job, I had a phone interview that lasted about half an hour, then went in shortly after that for an in person chat. That took about 2.5 hours. I talked to HR, signing the forms and stuff like that, then talked to 2 groups of people including leads, project…
When I had my interview with Blue Castle Games a long time ago, it was after an hour of phone interview and then I had two separate in person chat with the senior artists, as well as the upper management. There was just one but due to circumstances I made it two and altogether took 2.5 hours altogether. I treated it like…
Yeah, but surely you should get paid for it or some sort of compensatory thing. If you dont get it then its eight hours of your(plus there wasted time) when you could be looking for other jobs or earning or whatever. We usually make decisions from meeting someone within the first few seconds whether we like them or not. I…
Everyone does all-day (about 6 hour) interviews here at Bio Austin. IIRC (haven't hired anyone new in a while), it was: 9am start: .5 hour recruiter, .5 hour team, .5 hour art directory, .5 hour other people, 2 hour lunch, .5 hour studio heads, .5 hour recruiter again, 1 hour show around/tour. I was shocked it was an…
In my experience interviews on average will take about this long. Typically they rotate you around to talk to different people and normally will take you to lunch to talk more. They just want to get to know you better. It's great to be prepared and bring plenty of your artwork you can share with the team and have some…
I'm kind of with Rick on this one. I've had my fair share of long interviews and fly out interviews where you're stuck with em for a day or two. You usually know everything you can learn in the first hour if you didn't already do your research and learn everything before. As many of us have, I've been on the other side…
After the brutal Naughty Dog art test I had a hour and a half phone interview with the 3 lead artists there. Actually was going to be just a half hour but we kept on talking as we were really seeming to click :) Then had a 5ish hour onsite interview the next week. Went over lots of stuff with HR, studio tour, final…