ok decided to be stuborn about this and see what the difference between my mesh for sculpting versus the example that polyhertz gave me, I noticed that per sub division even though I was still able to eventually sculpt in the details of the eyes etc I could do the same amount of details with little to no pinch points…
agree with sect, though no need to worry about the thin fingers though i guess :P XD However, you ARE going to get a pole at the back of the neck (i thought that it being all quads and evenly spaced,wouldnt bother me,but it did, through a pole...) never ever, NEVER EVER go into a sculpting program without reference images…
im testing out hair today, I was already told about the ears and the bridge of the nose so I will be fixing that, but at the same time im trying to figure out examples or approaches on how to sculpt hair...im debating about makign a new hair toupee' piece for sculpting.. what do you guys say, draw overs and generally…
woogity: I appreciate the draw over but I already addressed alot of those issues recently when in the sculpting phaze of things Ive been using this mesh for weeks now for work and for personal projects so I addressed the issues at hand. low odor: agreed penrod: your one of my favorite artists on polycount with some of the…