Here another attempt at the tiled brick. These were made from the 3d bricks. Sry to keep coming back to this but I really want to hammer this down now.
i see you have adopted the gears of war pallete there. Grey, Brown and Grey, all you are missing is the blood. On a slightly more constructive note the textures tile okish. You can go too far with removing unique details but i think you need to get rid of some of the really dark bricks on the brick section as i can see the…
Looks like it's a decent layout, although I hope this is not at true-resolution, I'd expect something double the size and more detailed. Also your brick texture has a very obvious repeating pattern in it right now.
Interesting. Kay after searching the polycount forum I found a good idea. I'm just gonna make the bricks in 3d max hopefully that smooth out any repeating textures, plus it will be easier i think on me.
that seems a bit better (and presumably your normalmap and any ambient occlusion you bake will match up perfectly, so that's good) - it still needs a pass in photoshop to add some dirt here and there, and shift the hues around a bit - the bricks are all a bit "samey" right now. Certainly doesn't tile as obviously for the…
the point Mop was making I believe is you shouldnt see repeating texture artifacts on one single texture- all of it should be unique or else you're just compounding the repeating feel even more.. in the brick textures there its easy to see lots of repetition on the single texture. if you're doing that then you might as…
It looks cool, the cobbled part in the centre doesn't look right, maybe its because it looks like its only a normal map. The large amount of concrete on top of the bricks seem a bit off also, it seems that they're too different a material/in quantity. The paintover looks good apart from the concrete pontoon, those things…