Nice one, Chris. Ran across this while trying to find some info about some of the nodes in blender. Been messing about a bit with the node editor, just playing around to see what sort of viewport jazz I could cook up. Managed to get a decent rimlight similar to TF2's. 1. Base lighting 2. Rimlight 3. Rimlight after taking…
Click me! Nothing fancy here, I just had one class about nodes in Maya and figured that I could do that same stuff in Blender too. Maya has way more node types, but I've been able to do everything I wanted with Blender's so far. I guess it's also possible to use the Normal node to emulate the standard viewport shader (i.e.…
Some node-based shader elements do work in viewport, some don't. I haven't had any luck with assigning textures through nodes and getting them to show up (though this may just be me), but anything else seems to work fine. I made a simple node-based shader to saturate darker parts and light up faces facing away (a simple…
comradej, sounds interesting :) mind sharing your setup? i got something similar playing with the color ramps, but that was non-node and felt kind of restrictive after a while. shift-p...love it.
thats real useful, when I used blender I always wanted to preview maps like that... I know you say you're stuck with a boring shader set up, but is there any way to boost it with the node tree shader editor? Dont know if those can show up in viewport or anything.
Multiple Materials: http://wiki.blender.org/index.php/Manual/Multiple_Materials (Leads to a materials / nodes tutorial) Materials is my weak point so far. I've been focusing on modeling and have forgotten some of the tricks I learned a few weeks ago. We've got a good Q&A thread going here:…
Daaark: Part of my frustration with Blender's docs is they aren't in sync with the current UI anymore, and I'm not a savvy enough user to know where some of the buttons have been hidden away. Partly why I wrote up my own quick start. I couldn't find and tutorials showing how to load up custom shaders either...Do you how…
Note that the viewport uses realtime textures, and the renderer (f12) uses it's own materials. This shows how to get a real time texture into the renderer, if that was an issue: [ame] http://www.youtube.com/watch?v=d2U0gOoMtkc[/ame]