At some point you will probably need to learn some coding. I would recommend the C# programming language. You won't have very much low-level memory control with it. But if you don't know how to program already, it is unlikely that you would care about getting that close to the circuitry. C# is one of the .Net framework…
Listen to BradMyers82. His advice is sage. Games are a lot more complex than most people think. Even seemingly simple projects can be too daunting for the unprepared. Keep your goals humble and well-defined. Do some research ahead of time so that you can streamline the requirements for your project before you start working…
from personal experience I would say think of "rough concept" ie gameplay first. think of mockup screens, maybe even videos then try to get that ground gameplay going first as some prototype. If you are into gamemaking not "tech making" then use some engine around (plenty of indie engines), otherwise you will loose too…
From what I have seen at school most first time game makers / modders start with unrealistic goals, and end with an utter failure. Not to deter you, but the percentage of people who make successful games the first time around is really really low. So my advice would be to attempt something simple. Treat it all as a…
My 2 Cents is to start SMALL very SMALL and then work your way up to a big game. I have seen to many people and to many MOD shoot for the stars only to wind up on the launch pad with a broken rocket. I would suggest that you make first make maps for Unreal(Any of the Unreal Tournaments have an editor it think) or Never…