renderhjs this is indeed a fascinating, on topic subject in my opinion. How COME that painting in CS3 or CS4 is much slower than in CS1 on the same machine? I understand that a newer release of a program is bound to introduce new features that might require stronger hardware. But how come that menus or even brush strokes…
Its the GUI that has far more events running and effects (soft shadows , rounded anti-aliased corners [alpha buffer]) and to some extend everything CPU processed. I have been complaining about this for years already on the flash site- many people there even switched to other dev and coding tools because writing and editing…
Yeah I am having crazy lag issues with CS4 and this was on an even smaller image then jordan mentioned. quad core set up with 8 gigs of ram as well. home set up was the same with dual core and 4 gigs. Seriously wtf. It has been like this since CS2 on Vista.
i tested it on xp and had OpenGL acceleration...unless i turned it on in the preferences and it didn't do anything? it seemed to be working, as far as i could tell. i do think it will only run in 64bit mode on vista64, though (xp64 is a no go).
what the heck this sucks, how does straight up painting run like ass???? like in a 1000px image my brush lags like hell with just a circular brush. This is on a dual core w/ 16 GB of ram. tried turning on aero and 1 monitor, nothing helps :( not to mention 3d painting is slow as well. cmon adobe.
hmm tried it today, it loaded in a 3000 poly character head with colour and normal map in bump channel and it looked alright but I wanted to projection pant some texture onto the model from a photo texture layer above the 3D layer and I cant find any way of doing that in the 3D mode, is it possible? Ive still got to try…
Neox: yeah I should mention I'm using it on a 64 bit quad core machine with 8 gigs and an 8800GT as well. I'll try it on my work system too, which is a 32 bit machine with 4gigs and an 8600. I was testing with a 4k polygon mesh. Will try to use the same one on the other machine and compare. Pea: yeah custom brushes, and…
Ok, first impressions were a little frustrating, but after getting the hang of using 'n' (sticky key) to toggle viewport rotation etc, it's not so bad (will probably reassign this later though). It's easy enough to flow between navigation and brush mode this way. Brushes work pretty well on the 3d object. Importing normal…