Yup, it's only to break the normals along an edge. I'm not trying to beat anyone over the head with it, just curious if my assumptions are totally off. Best way to see what SGs are doing is to add an Edit Normals modifier, since that's all the SGs are really doing, breaking or sharing normals, as far as I can see.
Hi I got a question the other day about max. "how do i make a hard edge in Max" You got several choices really: - Smoothing groups - Detatch to element - Split What i found quite odd was that in Maya you would just have to select the edge and normals>Harden edge. Wouldn't that be great if it was like that in Max as well?…