Thanks again guys :) I guess I should try some real weapons like karera suggested first. Here's my last attempt at modifying the design but it does not appear to be going anywhere great: I'll just pause this one here and find a cool real rifle to model.
Honestly i would spend some good time researching real weapons, find out why things work the way they do, study the ergonomics of exsisting designs. The design and details seem very random atm. Also a lot of your edges are too hard, to the point of it almost being pointless to have them as sub-d, because you would get…
nice modeling but the front end just looks wimpy / melted to me. Like the heat shielding just got to hot and went limp. Not saying it just to be mean but the curve just isnt convincing to me as being a good design for a gun. Whats going on with the skinny handle as well? Its not much wider then the trigger.
Im thinking: Why have a scope if the weapon is thought to be used in close combat? And usually a bayonette(spelled like this in english?) kinda screws with the aiming and such from what i've heard.. But like Renderhjs said, nice execution, don't really like the design so far, i would rather want to see u study some real…
As the Former Resident Firearms Nut here on the boards, Looking at the design, the curvature of the buttstock is a bit jarring and the weapon is front heavy, Think about what's going on under the shrouds and applique there. The beam or bullet barrel is going to be straight, because beams are straight and The Germans tried…
When designing a weapon you should always do a lot of research first. 1. What sort of world will it exist in? 2. What sort of conditions will it be used in? 3. How easy will it be to produce? Castings/complicated shapes = impractical 4. What kind of amunition will it fire? 5. What is its application? Accuracy? Automatic…