One thing to experiment with is to take 90% of the scratches out of the diffuse but keep them in the spec. Experiment with spec color. You can get some nice greasy grimy dirt with color. Start off with purple/dark browns and play with it from there. The normal definitely is lacking some of the hard edged details the…
ok cool thx, im a bit worried about changing the texture to less noise on the diffuse and spec, im afraid it will look too bland but i'll definitely give it a shot. As far as the normal, I did create a high poly version but when i baked the normals half the details didnt show up so i crazybumped the complete map. Diff:…