thx for the tips and for me the first time serious considering doing more jobs regarding mesh jobs and not just rendering or export stuff which I did only so far. I am interested to see in how they will further develop the node editor,- maybe a parametric modeling direction with that, it could be similar to the wire…
Unfortunately that's because everyone in Source-land only cares about XSI mod tool and other commercial apps. No one's really stepped up to the plate to write working SMD import/export plugins. Ever. And anyone on the Blender dev side of things would say 'code it yourself'. Meh
2.48a is out with a number of bug fixes from 2.48. http://www.blender.org/download/get-blender/ Development of new features for trunk has been frozen so that existing functions can be ported over to the new core. Next stop, 2.5!
I actually need to produce some fresh work soon, so this update couldn't have come at a better time. Sometimes the wealth of tools available to 3D artists is staggering. How much technical prowess does one man have to have to keep up with everything?