Update a new realtime water scene in 3dsmax Screenshots: File format:3DSMax9 Extension 1 or latest version like 3DSMax2008/2009 Download link(30MB): http://www.zshare.net/download/503933987fc34fcd/ Or http://rapidshare.de/files/40757448/corridor-water.zip.html To be able to run this 3DSMax scene your video card must…
More than one people asked me question about my shaders coding in ASM instead of HLSL. http://forum.thegamecreators.com/?m=forum_view&t=129412&b=1 I have looked into realtime shaders for a pretty long time.I aimed at enhancing visualization in realtime application by shaders.3dsMax is only one of them.I write shaders in…
I worte a shader for 3dsmax viewport and you can view the result here: As you may know the character in screenshot is modeled by Ben Mathis(http://www.poopinmymouth.com/).Thanks for Ben's agusturinn therefore I can use it for my shader's test and example to let you play with shader. File size:48.6MB File format:3dmax9…
Thanks for the feedback:) It is in sort of demo or beta phase and still need to improve in the next version.Therefore I haven't elaborated the usage of shaders thoughfully.Sorry for the confusion. This shader can run in 3dsmax9/2008/2009.I personly suggest to use it in 3dsmax9 for AA and AF support to get better effect.I…
3dsmax have a poor support for post-process effect's shaders and that is why you can see the glow get throught the mesh.It is fixable but not a simple task for just assigning couples of shaders and depends very much on the scene. You can merge related mesh in that scene into one mesh,for instance,agusturinn model.After…
As far as I can tell, this is just a Standard 3dsMax material saved out in FX format. It'd be much simpler for RTshaders to include the material file instead of the .fx file. Max's .fx converter is extremely crappy, and since it looks like it is using the assembly, and not HLSL, version, it may even be doing…
Hmmm, makes sense! Its just such a nice shader, that this niggles... there are always work arounds :) Maybe just something to keep in mind ;) EDIT: Would you mind giving us a short run down on how to get this shader functioning nicely. Like a short tut, or just a tech guide?! Like does file units or scale play a role?!…
Great shader RT! - In Max 9 occasionally the object totally disappears when i update the material in the diffuse slot using a tga. Doesnt happen all the time, just a strange glitch. Thanks for the shader all the same :)