thanks for C&C :) whats_true: i did add some bluish lights (outside lamps and sometimes inside windows), maybe it did not look enough though. I also wanted to have that sort of contrast that u mentioned but i don't want it to be too colorful. I want it still to feel sort of real so i don't want to push saturation of lights…
thanks 4 feedbacks! I agree, Vig, regarding splitting into many peices cause this saves memory and many ohter things. In my current case I just want to concentrate on visual look, so i dont think as if this would be a part of a giant level, but just this piece, and so I cheat a bit ;) For example, since each building is…
thanks for feedbacks :) --- adamBrome - i actually baked some basic AO into buildings and some props and also added several directional lights to simulate a bit bounced light. Some surfaces could be better though ;) --- carlo_c - Props mostly used single texture sheet, but buildings mostly use tiled textures and sevral…