Looking sweet! Can't wait to see the final product. What's the lighting setup look like sofar? I imagine a couple directional and probably a sky light so the shadows aren't black? Also, great explanations there. Thanks for sharing that! It's nice to hear some exact technical explanations as sometimes things can get lost in…
ya zero i know that,i have seen that in the tutorial dvd which comes with the collectors edition. that was explained for a bounce effect of the lava on to the walls i guess. Vj
Hi everyone, heres stuff Im working on right now. Ive done general structure of buildings that are close to spectator with their main shaders. Theres only diffuse pass. Spec, normal, environmental maps are not there yet. Background stuff, skyscraper and some objects inside player area are still untextured or have…
I really enjoy this thread so far, Ive been waiting for one as detailed as this to come up. I only say that because I'm aspiring to become an environment artist and these detailed suggestions and step by step posting is helping me read in pretty well. Only thing I have to say is that everything here seems photo sourced. I…
Ahh I see. The benefits of working with modules comes into play when you export a handful pieces and arrange them in UnrealEd to be an entire city block. Exporting one big mesh could lead to performance issues and wasted resources. Since most of the brick around the windows is the same, you can break that down into one or…
2)-- After, I added vertex color in order to mix this with another texture. By using vertex color one can mix up to 4 things (2 with, say, red channel and then next 2 with remaining blue and green). In this case i did only 1 mix since that was sufficient i guess: and that's the second texture I used. I did not care too…
thanks, happy to see that it was informative enough :) Saidin311 -- u r right, in general it is a skylight plus 1 main directional light (for the sun) and a couple of secondary directional lights to make a sort of bounced and reflected rays. Anyways, I am changing the lighting theme right now so it won't be the same but…