Just did a small comparison, it's not the same as using Linear Subdivision - as that causes non-quads quite easily. This script subdivides things in a more quad-based manner while the results look similar to Linear SubDiv but aren't quite the same. It was the similar look that made me wonder, cool stuff anyway :).
Pretty tired here, scuse me if dis iz to succinct. If anyone is interested i'll follow up with better pipeline descriptions and script updates/new gesture tools when I am not as brain dead... download: " me ( maya mel )" An argument fer polygon modifier that respects the energy present within every edit of artist's sculpt…
Haha so the latest max swallowed in the flowconnect script? This thing is kinda cool, it's been on my button bar since max7 :P CD your gesture smoothing is cool, I believe especially right before the sculpting stage. Would be cool to have it in max aswell. A negative push modifier can also help a little. Another way to get…