Pretty tired here, scuse me if dis iz to succinct. If anyone is interested i'll follow up with better pipeline descriptions and script updates/new gesture tools when I am not as brain dead... download: " me ( maya mel )" An argument fer polygon modifier that respects the energy present within every edit of artist's sculpt…
Just did a small comparison, it's not the same as using Linear Subdivision - as that causes non-quads quite easily. This script subdivides things in a more quad-based manner while the results look similar to Linear SubDiv but aren't quite the same. It was the similar look that made me wonder, cool stuff anyway :) .
Haha so the latest max swallowed in the flowconnect script? This thing is kinda cool, it's been on my button bar since max7 :P CD your gesture smoothing is cool, I believe especially right before the sculpting stage. Would be cool to have it in max aswell. A negative push modifier can also help a little. Another way to get…