Thanks guys! and Rob, that was exactly what i was talking about, having good lighting for modeling that changes along with the viewport. I tried using your script, but how does it work? I created a simple scene with 3 lights, added some primitives to see how it'd work, then selected the lights and ran your script. (which i…
haha, funny you mention it- I did exactly this last week for someone at work. It is a bit of a pain, not as simple as you'd think, since Max doesn't treat the viewports as cameras- instead of doing a constraint or script or expression, you need to create a redraw views callback. Here is the latest version. Currently…
The script can really only work correctly using Free directional lights, because they are position insensitive. Omni's, targets, and spots are all sensitive to position... if your light rig follows with your camera, it is going to be very inconsistent- as you get closer and further your object will become darker and…
I wasn't sure if this was for working or rendering... if you want to use this while you model, for example (like a customized Default Lighting), there is no other way to do it, AFAIK. You can't control a camera like a viewport and you can't apply a controller to be affected by the viewport (they only update when objects or…