How did you sculpt the transition piece while still keeping it tileable? "- you can take two of these meshes and blend between them to create transition peices" Great work BTW!
im glad to help, i will make a follow up tut at some point on how to sculpt joining parts, but first i have to develope a more consistent approach my current one involves alot of whoopses and buggers that aint going to works, which isnt great when trying to explain
yep, but- -you dnont get a lowpoly mesh out of it only a flat tilable normal map, which is ok but this looks ace on cliffsurfaces as the lowpoly contors match the HP and the lows normals are bent so the low polys smoothing is invisible -the mesh can be sculpted after -you can add parts into it - you can take two of these…
Ged- you could but there are a few reasons i do it like this, 1- you can see the shapes your working with in 2.5d which i think is better 2- the x2 thing allows you to sculpt in to mesh after displacing without causeing any seams at all you just need to remembr to make each bruch you use warp x2 if you go over the edge 3-…