Horray. Fixed with the combined methods from all you fine, fine people!:) I left my Uvlayout with all overlapping and backward facing Uvs 1 over from the 0-1. I never threw them back into the 0-1. Which brings another question to my head. How often do game engines need overlapping and backward facing uvs to be moved off…
The reason you have to offset them is because of a limitation imposed by the texture baking process. The 3d program looks at it as oh here are the uvs, here is the normals information from the model, in your case then bakes that information depending on your the uvs are. It doesn't care about anything, in other words the…