loved this. only thing i could say is maybe a little more work on the hats texture (a little too flat) and looking at her from the front theres an edge that sticks out from the crowd right at her cheek.. at 45 degrees and from the side her face's siluete is looking great. made me wanna try something like this. pure diffuse.
Now that I see the uv's: didn't you put quite a lot of space between uv-islands? Not only is it diffuse-only (making bleeding slightly less of a problem), but you're only on a 256. I imagine you could have scaled everything up by a bit before you'd run into any problems, right? Just wondering, really. I'm mostly just…