for the record, Maya doesn't order your component selection either. I think there are a few hacks, but by default it'll group them by ID because it's smaller. Traversing through a bunch of individual selected components would make the script slower than necessary in most cases. Just as in max, you have to manually do it if…
Funky Bunnies: That's pretty interesting, actually. I was under the impression Silo did this by default, and took a mental note to make more use of it, but apparantly I was wrong. It merges the second selected vert to the first, but it won't merge when you select more than two. I think I'll start a feature request for…
You could cast a ray from the mouse position (there's a function creating that ray, and use intersectrayex to get the hit point on the mesh), get the closest vert (do a raymeshgridintersect at the intersection point and get the closest vert), and merge all selected verts to that vert. It would be an excellent script if you…
I was afraid that'd be the answer :P Still pretty annoying, modo and I'm pretty sure Maya both do that automatically. Ordering your vert collection numerically should be left to you, imo, as that's a far easier task than having to work out the selection order yourself without any help from the app. Storing them as I select…