when you crease your meshes you have to work a bit differently from using classic support loops. poles on edges can easily shade poorly, you should always make sure of clean loops/rings on edges otherwise you have these spots jesus why are these images so huge? @@"Eric Chadwick" ^^
Thank you very much! It helped with the feeling of wrongness. Additionally, if you or somebody reading could tell me, what would be the proper way to model this section?
lets call it support structure, not necessarily support loops in the sense you would use those when you do not use creases. its just needs a little different thinking about things. you need to keep in mind that the edge quality is dependent on the surrounding geometry, to have consistent looking edge quality you need a…
Since you uses some hexagon base and subdivided this further.. : You just might want to scale your outer edges along X and Y only.. to give it a more "rounded" look.. ??
Not on a PC right now, cant paint over. But if you wanna model this, model it like the pieces of cloth are built instead of ending things somewhere just so. Even if you don't wanna simulate, look into sewing patterns und build it like those
Have you tried physics + cloth simulation in blender ? Find out what material that is. And drop the pieces on top of a plane that simulates clothes (with restriction) too see if it gives you the shape?) if you want to sculpt it.You need an understanding where the folds crease and how it happens. Imagine putting in one…
Ha.. i meant my thread suggestion in "the other forum" more to learn from some subdiv tips here.. :wink: ..or you follow my other tip about boolean out (?) the "cockpit" with some simple geo.. here is the result of that suggestion.. ..also since you already "booleaned" some hexagon holes into the "wheels"..
looks good and you have no issue. Go ahead and do it that way, it's good exercise. In the future, however, looking into floaters, could save you time if you want to for example put more time on learning to have a clean bake or push your texturing skills. But good work on it.