Oh well here we go again, I must be missing some crucial step making this Trionda ball. I have done my research its based on tetrahedron 4 panels that interlock with this propeller wave shape x3. I attempted conforming, spline and modifiers so far, the issue being since the curved panels fit into each other making the…
@christrom It looks like you're headed in the right direction. Like Eric already mentioned, what you have would be fine for baking in most high to low game art workflows. As far as a light technical critique of the model and topology: if the goal is to create accurate, detailed high poly assets with a relatively even…
I spent a lot of time on the turret and I have a result which looks 'acceptable'. Far from perfect but it's a start. Can you guys take a look at it? I also added the .obj which you can find here. What would be a good tutorial to learn to model that kind of shapes? Maybe the automotive tutorial from Digital Tutors?
@DeathstrokeFTW, I think it would benefit you to look into some tutorials on hard surface modeling and understand the concepts of "high poly" There is a great tutorial series by Grant http://masteringcgi.com.au/course/mastering-hs/ and also another great series by Paul Conner on Digital Tutors…
@Lemenus In my honest opinion you seem to be missing fundamental principles working with Subdivision methodologies so highly recommend investigate the forum wiki - http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling a literal goldmine of relevant info at ones disposal. As for implementing alternative software…
Viscorbel has some excellent tutorials for this sort of thing. In thwe Free tutorial section check out his tutorial for spline modelling basics and the baroque mirror tutorial. His paid tutorials are worth their money aswell if you can spare the cash.
hello everyone, i m not an expert in modeling so the problem is i was following a written tutorial ( no graphics just 2-3 images ) and after everything is done i applied Subdivision Surface Modifier Level 2 and also shade smooth by angle, it came out decent and i am satisfied with the results, but the front part of the…
Hey Guys, I uploaded the first tutorial that Sathe created on CGChain to my website. Please grab them asap, so I can put up the next tutorial. You will need all rars. I found the FLV plays best in VLC Media Player. http://www.3dwasabi.com/rars/ I will leave them up for 2 days, then upload the next tutorial. These tutorials…
Hey guys, I started my first vehicle: The M47 Patton. I try to build up the whole model by following the Dozer tutorial from EAT3D. But my tank does have a turret and a dozer does not. And I'm having a lot of a problems getting the shape right. In fact, I don't even know how to start. I already tried with a cyllinder, a…
Here's the mini-tutorial: This method is the one I used for the silencer on my last WIP. Now, for this method I first decided how many depressions I wanted in the shape. In this case, its 6 rows of 3 circles. So for each row I will use one edge, and then have one edge on each side so the cylinder has a cleaner shape (but…