here's how i would do it. Took longer then i wanted, but i am sitting in school and I haven't done 3D in weeks. (stopped being a 3D artist, and doing something else in life). 1. build it in samll parts (breakdown "bigger" projects to smaller pieces and connect them) so much easier to handle 2. Boolean them together 3.…
Let’s apply it right away. Looking at the game assets, the barrel mesh was made with a 24-sided cylinder, so I tried using a 24-sided shape. My eyesight is bad today, so I guess I'll have to stop work. The floaters are very visible. I'm so lucky to have this community and kind people like you.
Sometimes the mind is just on some worn out ways.. and if you stop and look up.. you think.. why did i wanted to go this way ? (applies to a lot of things :wink: )
Thank you, Cookedpeanut. Even with two loops instead of three, the problem persisted; there was still that artifact caused by the loops being too close together. Sometimes this happens so I decided to stop the loops altogether with a quad, and have a single loop running around the model, which solved everything. In the pic…
Hi, I've followed this thread for months now, but no matter how many videos or tutorials I follow, I still have a hard time figuring out how to stop loops. Sometimes I just want for the loops to stop circling around the model, other times (like in this model of a screw) I guess it's fine for them to keep going, but I don't…
Hey guys, I'm wondering the most efficient way to add spiraling to a cylinder without the shading that happens when the spiraling stops. any help would be appreciated!