anybody could help me , I struggle with this I don't know how to model the piece of string that wrap around the handle of the knife I'm thinking of make a rope wraping around using pathdeform, but I don't know how to make a spline "scrolling" around that handle
You can also look for info about "cloth wrap" or "tape wrap" modeling. For example https://blender.stackexchange.com/questions/70106/how-to-model-medical-cloth-wrapping And for the rough effect of the fibers, I'd recommend a bump map approach rather than attempting to use polygons.
Comparing the concept to hilt wrapping tutorials: it looks like there's at least two strips of fabric that are looped around to make a four strand braid. The two loops spiral back and forth across each other and the wrap is tighter at the top and looser at the bottom. One thing to watch out for is a change in perceived…
Since I got a day off, I thought I should try to model this screwy hilt thing too... Well, I certainly have a lot to learn about hard-surf modeling :# This stuff is really hard... I just can't wrap my head around it. I can see I've made a few bad decisions here, but it's not yet clear how I'm supposed to fix it.
@sacboi Thank you so much, great video, it gave me a great idea. I was thinking of doing something like that, but i thought that i will model and sculpt the achantus leaf pattern onto a trim sheet that i was planning to make for my scene and will bake it into my mesh and use it as for my texture, because the pillars…
@naman When modeling formed textile products it's often a lot easier to develop the basic shapes first then collapse the subdivision so there's enough starting geometry to place the seams, folds, darts, channels, tufts, etc. then use those edges as a starting point for modeling the rest of the details. Here's an example of…
@SoldatenkoDmitry Most smoothing artifacts on curved surfaces can generally be traced back to adding or removing edges in a way that disrupts the segment spacing of the curve or unintentionally deforming the underlying curvature of the surface when editing the mesh. Though it is possible to compensate for these types of…
Looking for a tut on making bandages and wraps, I'm trying to do a bandage wrap for a barrel and my workflow is terrible and i know there has to be a better way.
Here is how I do wraps, probably not the best way, and is a bit of a cheat as it doesn't truly wrap around, but here is what I do (and this is in zbrush, not maya, so might be totally useless)
Agreed, a non destructive method to achieve a braided weave, leveraging splines: https://polycount.com/discussion/135471/katana-grip-wrapping-help#Comment_2075571 ...and simplified: https://polycount.com/discussion/135471/katana-grip-wrapping-help#Comment_2076253