If your goal is video game, then it will have to be a polygon anyway, so you'll have to convert it. If you're transferring a nurbs' details to a polygon that could work but you'd have to still create a polygonal low poly. Correct me if I'm wrong on any of this?
i'm working on a high polygon assignment. there is an unresolved problem before digging the hole after digging the hole This can be solved by adding a line horizontally, but then the circle becomes distorted. I don't know how to make a wireframe
It just came to my mind while recommending this thread on another forum and following another meme: (Maybe this already came up somewhere else??) Some martial polygon art masters chat: Master 1: I can do only 20k polygons.. how much can you do? Master 2: Hmm. i can properly do 24k or maybe even up to 26k polygons.. and…
Hi, Stuck in the Subdivide Hyper Nurbs Surface. In Polygon modeling it look ok but when applying HN, polygon changes to circles shape and without HN I don't think I can modify tea pot shape taper, bends & base. Anyone can help me please how to hold hexagon edges... when apply Hyper Nurbs stay in same shape, not rounded…