B) apart from excellent feedback, albeit such a fun discussion to follow along with heh...the terminology usage alone made my whole year, bookmarked! @5rettski you're nearly there take a breath put your thinking cap on then again assess both solutions, it's practically staring back at you in the face.
Thank you, and you're definitely right! I am generally not such a fan of tradition poly modeling when I don't need it, so this is definitely not easy work for me ha. It was surprisingly fun trying to move things around and make stuff fit just now. It looks horrible, but here's an update! I already finished the high…
@lighthouse3d Nice, a similar strategy for polygonal subd modeling I'd use i.e. welding verts when merging segments via objects of varying polycounts. Z0ltBa Slightly OT but I think worthwhile mentioning at least - if you've thoughts of expanding upon this? possibly further practice or when time allows of course, I might…
I had fun learning some modifiers. I had to cheat a bit with an Edit Poly, to get a top bevel, separate the drain area, and fix a bad vertex. I hate using Edit Poly because it breaks parametric editing... Edit Poly is vertex-count-dependent so if you edit stuff below it you're more likely to break things. Anyhow, you can…
I found these chairs on reddit, and thought it would be fun to post it here. I am curious to how people would approach making these chairs, just to see how many different ways you could do it. Some more images in this album. http://imgur.com/a/HA9RH#0 Note, I don't need help making the shape, so this is more of a…
Yea that is true. I think you nailed it. I work in Maya so its a little clunky to get the bend and symmetry working at the same time. On a side note would you guys be cool with me posting a little challenge each week? I think this is a lot of fun seeing how everybody approaches the shape differently. I have all kinds of…
I don't think it needs to be a competition, just a fun way to challenge yourself to get better, and hopefully learn from others. Its fun talking about different ways to approach a shape with people, also to see what workflows people come up with. Even if people cannot model the shape that gets posted each week, they could…
@Lemenus In my honest opinion you seem to be missing fundamental principles working with Subdivision methodologies so highly recommend investigate the forum wiki - http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling a literal goldmine of relevant info at ones disposal. As for implementing alternative software…