I would not say "enabled by default" but flipping faces with the clone modifier with 10 edit poly mod stacks does wonders to my files (read corrupt) for a good percentage of time.
@Yogev Yeah, as the previous poster commented. Evenly spaced topology will enable correct shading behaviour under most lighting conditions especially on curved surfaces, not the 'bumpy uneveness' as displayed in your posted images.
@iacdxb https://www.turbosquid.com/3d-modeling/training/modeling/clean-edge-flow-t-vertices/ ...probably nail down the basics first which will in turn enable intuitively modelling an optimised edge flow.
@Snakedoctor: Consider you're in max, on the helix spline enable "renderable spline in viewport" and then trim unnecessary itterations via dot-ring-selection aviable in the graphite tools. EDIT: oh the cable isn't round huh? I'd go with loft then.
For whatever reason, i couldn't import/fix the model to not have creased edges, Which is apparently on my end sense Joeriv got it to smooth fine. So i can't show you how it smoothed here, But it should be fine (from the smoothing i can see). Could be lower/use some adjustment, But you can tweak all that all you want. The…