None of them are problematic really. Any of these would be fine on today's hardware. If I was being super nit-picky, I would lean towards D, just because the corner triangles are evenly-sized. Some renderers don't like long thin triangles. Simon Schreibt explains a bit of the "why"…
Could you please give me suggestion how to make this: https://ae01.alicdn.com/kf/HTB1rrZLNXXXXXb.aXXXq6xXFXXXX/-font-b-SAMSUNG-b-font-USB-font-b-Flash-b-font-font-b-Drive-b.jpg I tried a lot of things, but I have trouble to make the nice flattened top with a hole. I thought the sequence should be something like this: 1…
It's not so different from what you described your "usual workflow".. model it step by step.. you might have look at this to study the topology: https://sketchfab.com/3d-models/free-193839-vairogs-v2-new-version-e3a9b187643c4bbb84c485b1dd2a53a3 ..IDK if this is already to "highpoly" for what you want/need. So for a more…
Hello!!! Ran into a new issue — artifacts appearing on overlapping parts during baking. The overlaps that are inside the main UV tile bake fine, but the ones moved outside are causing problems. What could be the issue? Please help.
Well I was able to create such blocky siluette but that was it. Its got those curves and so and it needs to be connected together somehow I dont know how. I definitely look stupid as hell
Well.. it's "the usuall": follow the reference.. here in 3.6.. :wink: using a slighly high subdiv here to "follow the form" a bit "better"; lower the subdiv to you needs
Welcome to Polycount! The best thing for you would probably be for you to make a new Topic in 3D Art Showcase & Critiques and put your reference images, plus post your current 3d model effort. People could give you targeted feedback there, and you could post new screenshots of the improved model for more feedback, rinse…
Hello, not sure how this forum works so pardon me if I wrote this incorrectly. I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now, mostly buildings and interiors but sometimes I do cars (simpler cars). Thats where my question comes in. I am having a problem with the kind of cars…
B) apart from excellent feedback, albeit such a fun discussion to follow along with heh...the terminology usage alone made my whole year, bookmarked! @5rettski you're nearly there take a breath put your thinking cap on then again assess both solutions, it's practically staring back at you in the face.