I wonder how those it work. People post pics and ask for advice in topic named "MORE GEO". Then 95% of advices = "more geo"... Just browse few pages of this thread and blam you've got your anwser.
A good rule of thumb for anyone starting out in sub-d. Whatever amount of geo you think you need for something, double it, then start. And ffs stick to even or at least divisible numbers on cylinders (exceptions of course, but its a good starting rule). SHCow: Either add more geo, or if thats not an option, prepare to…
In Maya I just take a cube and Bevel the edges with the Offset (Fraction if you're in 2015) set to the maximum value, and with Merge Vertex on. It's not 100% perfect, more like 95%, but good enough for modeling. Actually, here is some MEL I just quickly slapped together. 2015:polyCube -sx 1 -sy 1 -sz 1 -n…