Hello, not sure how this forum works so pardon me if I wrote this incorrectly. I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now, mostly buildings and interiors but sometimes I do cars (simpler cars). Thats where my question comes in. I am having a problem with the kind of cars…
You can stop the random colors from the Object Color menu. Here is a rough script that I made to set selected objects to black wire frame and the first material in the Material Editor slot and apply a 50 specularity. macroScript Macro12 category:"DragAndDrop" toolTip:"Gray Spec Material"( $.wirecolor = color 0 0 0…
deoseph - after just figuring out my own probs, all I can suggest is more subdivision/mesh before shaping it? the 'banding' or ripples I'm pretty sure would be minimized and solved by that - just try it out on a cylinder of maybe 30 to 50+ sides (looks like yours is around 24?)
50 is not good, is not perfectly symmetrical, 48 would work better, but the more edges you have, the more it gets hard to manage. [ame] http://www.youtube.com/watch?v=aT1ZgNlkNoc[/ame] At some point the SHIFT lock for the knife got lazy and didn't want to lock when I wanted, the video should be understandable.
Im not sure if im following ya haha. Still confused :( Is this what you mean? Also, this turbosmooths like complete shit. Not getting good results no matter where I add supporting geo :poly118: there's literally over 50 people on polycount that have made a glock...you guys got any pointers??
Go back 3-5 pages, and I have a couple of explanations. Go back 5-10, and I have more of those, and if you keep on going back you will find between 40-50 (at least) reasons on why this error occurs. Sorry if I sound like an asshole, it's not meant to come out like that. But this is a problem that gets asked almost every…