@hayunchooi Welcome to Polycount. Consider checking out the forum information and introduction thread. The really short answer is: there needs to be enough geometry in the larger curve to support the smaller details cut into it. How much more geometry is required really depends on the tools and order of operations used to…
It just came to my mind while recommending this thread on another forum and following another meme: (Maybe this already came up somewhere else??) Some martial polygon art masters chat: Master 1: I can do only 20k polygons.. how much can you do? Master 2: Hmm. i can properly do 24k or maybe even up to 26k polygons.. and…
@Elphobos This thread is full of examples of subdivision modeling strategies so it's worth taking some time to skim through the pages and look at how other artists have created similar shapes. If there's an issue that's particularly difficult then post some images of the model in wire frame and subdivision preview mode.…
@99499 The shape and cut of the pattern will play a role in how the loose fabric falls. If you're working in Marvelous designer: Try cutting a larger pattern with extra fabric in the side of the legs and adjust the cloth settings so it's saggy. Use a smaller pattern for the cuffs and try adding elastic settings so they…
Like in one of the previous examples in this grand topic, you can try making it straight and then just twisting the whole thing. This (https://polycount.com/discussion/comment/2679537/#Comment_2679537) can also give you some idea about pesky cylinder work.
@HixaLupa Cylinders! Try this (https://polycount.com/discussion/comment/2679537/#Comment_2679537). Wirrexx must be pretty tired of me linking it everywhere by this point.
Dude, you're using too much geometry, and most of those edges don't flow regularly. Here, check the basics: 1) https://vimeo.com/2650080 2) https://vimeo.com/2158706
I've been adding some of the images from this thread, into our wiki. Might help others, definitely a help to me in my current project. Many thanks to people who've contributed their examples! http://wiki.polycount.net/SubdivisionSurfaceModeling#Tips_.26_Tricks