Let’s apply it right away. Looking at the game assets, the barrel mesh was made with a 24-sided cylinder, so I tried using a 24-sided shape. My eyesight is bad today, so I guess I'll have to stop work. The floaters are very visible. I'm so lucky to have this community and kind people like you.
@@wirrexx oh my god. It's amazing how simple it was. I think my decision to try to solve the problem with a 24-sided cylinder was foolish. It seems like the story will end if you create a low polygon with a 24-sided cylinder of the same size and a high polygon with a 48-sided cylinder. But I have one more question. Did you…
Floaters, saves time, bakes down good, and gives you the result you need. And if that's not good enough, build your geometry with holes as quads. So let me walk you through this.. First row is 24 holes right? check. make a plane (squarisch). Check Duplicate it 24 times in a row. Check inset and extrude faces inwards.…
The thing is, you will always have a pinch that is visible or barely visible, if you use less edge segments, try to land the geometry between the cylinders segments and use them as supporting loops. I used a 24 sided Cylinder, the more i add to my cylinder the "harder" i can get the edges to be. so this is my example with…
Made this in 5 min. You should try to find the amount of sides that will makes it easier, here 24 and 16. Then, boolean isn't a bad method, it's the correct method for that kind of stuff.