Thanks wirrexx! I'll keep this advice in mind for the future. Forgot to update my post, but after much trial and error the last couple nights, I managed to get something working! Here's a link to a new post on my progress thread with the old and new cylinder.…
Chiming in cause I'm not a butthurt party. @KarlP You should plan your model out so you don't end up with triangles or poles that negatively affect your smoothing. If you're done with your model and see a triangle but your sub-d looks perfect, then try and learn why it happened so you don't make that mistake again and move…
Spline Controlled Cylindrical Holes This is intended not only to make the high poly look good but to also help ray tracing produce a normal map that picks up as many details as possible. 1. Create a cylinder with 12 sides and delete the end caps. 2. Using angle snaps in front view, rotate until one face is visible directly…