This problem occurs when your base geometries transforms are not frozen... Just freeze your transform before you apply the bevel and everything will be fine.
After asking a friend, I finally found a solution: -Apply the lattices that makes the end thinner and the one that bends the end -Choose a face that is rotated at a good angle before the rotations start falling apart -Add a transform orientation for the face on the top middle -Select an edge on the bottom loop if you have…
@Ladygrace Seems like Max still busy "remember" the transformations you did earlier on the mesh, ResetXform should fix it. Just to be sure, apply an "edit mesh" and an "edit poly" modifier and then ResetXform couple times
@Tosyk Search back a few pages, there are a few options kindly shared that discuss various methods too resolve topology issues by using existing geometry to support mesh cage transform functions once subdiv is applied.
Also, when your mesh starts getting weird edges and vertices like that, grabbing all your vertices on the mesh and doing a merge with low threshold (.001) will help clean up any other doubled up vertices from accidental double extrudes or whatever. Similar to delete history/freeze transforms, just helps keep your mesh…
Thank you very much for the detailed and prompt explanation Frank (and apologies for my late reply). There's one thing thing I haven't quite understood though: What operator(s) was used to perform the first step in the final example you posted? To make the connecting mesh between the tab and curve diagonal? Some kind of…