when you crease your meshes you have to work a bit differently from using classic support loops. poles on edges can easily shade poorly, you should always make sure of clean loops/rings on edges otherwise you have these spots jesus why are these images so huge? @@"Eric Chadwick" ^^
You cawirrexx said: Are you trying to bake this or model it? Here is a 3D model approach thats quadrilateral with retaining loops And here is a deferred decal approach
Use more edge loops, extend the loops down and through the hole instead of looping around the corners, that'll pull out the corners like you're seeing.
lets call it support structure, not necessarily support loops in the sense you would use those when you do not use creases. its just needs a little different thinking about things. you need to keep in mind that the edge quality is dependent on the surrounding geometry, to have consistent looking edge quality you need a…
You lack control loops to keep the shape cylindrical as it travels down towards the cutout. The loop you do have flattens out above the cutout and the sub-d is just propagating that shape up to the next loop. Keep your control loops along the neck circular.