Not on a PC right now, cant paint over. But if you wanna model this, model it like the pieces of cloth are built instead of ending things somewhere just so. Even if you don't wanna simulate, look into sewing patterns und build it like those
I first thought of somekind of projection; then shrinkwrapping.. and then.. "to sphere". It didn't looked like somekind of "special fragmentation of a surface".. like for example this.. arc like plaster of rectangle stones.. ..or: i just saw it :wink:
The shape is not easy to see in this picture, but I'd say you could make a flat strip getting that tire-like shape ready and then use bend modifiers to achieve a similar deformation.
I've been struggling past couple days on achieving this velvet fold look, experimenting on Zbrush with dynamic simulation+cloth brushes. The closest I got was manually sculpting folds with the fold brush then smoothing the result but it leaves a lot to be desired. I heard Marvelous Designer would be great at simulating…
Even quad topo is great for making subdiv models for metal mechanical parts like that. Just pay attention how parts connect to other parts, if they are one solid metal piece or separate or welded on, etc.
Hi guys. Any ideas how to make this pattern? I tried everything in substance painter and it seems like im gonna have to model it by hands. Please help ::astonished: